Markus Hadinger

3D Artist / Game Developer

Mother Nature

Made in 2014

The task was to design and model a 3D Character with less than 15k triangles

Tools: Photoshop, 3ds Max


Made in 2014

"Create a toonhouse"... so I did. No textures used. Everything procedural

Tools: Photoshop, 3ds Max, Maya

Human Head

Made in 2014

ZBrush Challenge

Tools: ZBrush

Models during Projects