Markus Hadinger

3D Artist / Game Developer


Bollwerk

Made in 2014 and 2015

The game was made for the company TAB as a students project for their Fun4Four-Table. Bollwerk is a co-op strategy/tower defense for 2-4 players.
My tasks included project management, level design, map design and the design, modeling, animation and texturing of units and towers.

Team: Christoph Lendenfeld Matthias Patscheider Fabian Achammer David Weichselbaum
Tools: Unity3D, Photoshop, 3ds Max

The Dark Night

Made in 2014 during the Hagenberg GameJam(36h)

The game won Second place in the Hagenberg GameJam 2014. Your goal is to keep the Darkness out of your house by turning the lights on and off.
The game is designed for two players and was made within 36h.
My tasks included level design, map design, and the design, modeling, animation and texturing of the main Characters.

Team: Christoph Lendenfeld Matthias Patscheider Fabian Achammer David Weichselbaum
Tools: Unity3D, Photoshop, 3ds Max

Little Robot

Made in 2013 as a hobby project

To improve our modeling, rendering and animation skills, we decided to make this short movie.
My tasks included story, storyboard, modeling, and parts of the rigging. Animation and rendering were done by Christoph Lendenfeld, sound by Manuel Riffert

Little Robot from Christoph Lendenfeld on Vimeo.

Team: Christoph Lendenfeld Manuel Riffert
Tools: 3ds Max

Industree

Made in 2013 during the Hagenberg GameJam(36h)

The game won First place in the Hagenberg GameJam 2013. Your goal is to stop the Industry polluting the world by unleashing disasters .
The game is designed for two players and was made within 36h.
My tasks included level design, map design and programming, modeling, texturing the buildings and disasters.

Team: Matthias Patscheider Fabian Achammer David Weichselbaum
Tools: Visual Studio, Unity3D, Photoshop, 3ds Max